Skip to main content
It looks like you're using Internet Explorer 11 or older. This website works best with modern browsers such as the latest versions of Chrome, Firefox, Safari, and Edge. If you continue with this browser, you may see unexpected results.

New Media Resources: Getting Started

This guide is intended to provide guidance for students researching in the area of New Media

WHY use reference sources in your research?

REFERENCE SOURCES (encyclopedias, dictionaries, handbooks, manuals, bibliographies, etc.) are a great place to start your research.  They provide general introductions to a wide variety of topics, can explain unfamiliar concepts, or help identify references for further research. There are a wide variety of general and subject specific reference sources that will provide information on a variety of topics within the discipline of New Media.

WHY use books in your research?

BOOKS tend to provide in-depth information on somewhat broad topics of New Media.  They are excellent sources for researching:

  • artists (e.g., Viola, Bill; Cardiff, Janet; Paik and Nam June)
  • subjects (e.g., computer animation, film studies, graphic design, video production and web design)
  • forms (e.g., history and criticism, biography and encyclopedias)

WHY use articles in newspapers, magazines and journals in your research?

ARTICLES  in newspapers, magazines and journals tend to provide in-depth information on very specific topics and are a great place to research both contemporary and retrospective areas in new Media.  Remember that if your instructor has asked for scholarly, refereed or peer reviewed sources, you will not be able to use articles that come from newspapers or magazines.


Library of Congress Classifications

GV 1469 Computer games

HM 851 Digital media - Social aspects

N 7438.8 Computer art

NC 825 Video game characters

QA 76.76 Computer games

T 385 Computer graphics

TR 845 - 899 Cinematography - Special effects

TR 897 Computer Animation

Z 250 - 253.4 Type and Type-setting